3D Environments Lead
My work on Star Trek: Prodigy has taken me on a journey of translating beautiful 2D concept paintings and storyboards into full environments where characters play out their stories. 
My work includes Modeling, UV, Rigging, Set Dressing and rough Camera Layout.
I progressed into a lead role on this project, where my responsibilities are to ensure sets, vehicles and props live up to the expectations of design and story.
Crystal Cavern - this set was built to introduce the main Starfleet Ship of Star Trek: Prodigy - The Protostar.  It was built using a variety of techniques and tools, including kit-bashing already existing assets and using MASH to add some variety in asset placement. 
The Protostar - this asset was built using a combination of 2D and 3D designs, along with direction from the design team to bring it to its fullest potential.  I was responsible for Model, UV and Rig.  Rigging included the fully functional cargo bay door, landing gear and warp nacelle transformation. 
Hedge Maze - for this maze, I was tasked with making something very dense that also rendered within a reasonable timeframe, while making it look good.  I started with a single concept image and some animatic frames and built a set that was easy to use and render.  I set up initial camera layout to aid in animation placement within the maze.
Diviner's Chamber - this set was modeled from two 2D paintings to try to capture a key moment between Father and Daughter.  I was responsible for Model, UV and Rig for all elements of the set.
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